“Love is a Battlefield” in The Museo del Metaverso in Craft Virtual World

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Drones capturing rusted hearts in LOVE IS A BATTLEFIELD

Drones capturing rusted hearts in LOVE IS A BATTLEFIELD

If you have a rusted heart, be careful with the drone collectors ;)…

Some days ago the MdM (Museo del Metaverso) reopened in Craft with some cool artists coming from Second Life and Hypergrid. You can visit its website to see some photos and get the Land Marks-taxi and I recommend to you to click in”Artists” in the main menu cause the list its the huge enough to don’t display the entire submenu of artists in all screens.

Mine is the following one: Love is a Battlefield. In my line of dreaming the future with some surreal cyberpunk style, I’ve created some drones collecting rusted hearts. It’s inside my DREAM saga, as you will recognize by one of its characters. There are 3: the rusted hearts, the drone collectors and the great collector. You can turn yourself in one of the characters, the rusted heart, and be part of the installation by getting the avatar as gift at the shop of the MdM.

Avatar Rusted Heart

Avatar “Rusted Heart” (by Noke Yuitza; photocredit Alpha Auer)

Some extra data: my avatar during the MdM opening was the drone collector carrying a heart. The drone is my ALEGRIA Dream Mask that you saw in La Metallique Fair, The Sea of Cubic Dreams during the performances and these days in ArtFest’15 in Second Life.

Enjoy 😉

In ALEGRIA Studio

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The ALEGRIA Studio is a recently formed studio in Second Life by a group of professionals in the field of New Media Art and Communication, dedicated to the production and design of cultural and educative projects in virtual environments. Although this is going to be the first project of the studio in a metaverse platform, all members have an extended experience in the world of the arts in real and virtual worlds.

Springs blossom into a brand new project: The ALEGRIA Studio.

And we have started to work into what will be our first project: Theater Night’s Dream. You can see in world a preview of it in Art in Hats 2014, where we participate with the hats of some of our main characters, and the Art Game installation The Sea of Cubic Dreams in LEA25 from summer to the end of 2014.

DREAM finale event next saturday 10

DREAM FINALE EVENT in Arte Libera's Garden

DREAM FINALE EVENT in Arte Libera’s Garden

The sun is rising and we must wake up from Dream. Join us this Saturday with Singularity Tribe’s talented Japanese Dj Neya Mode and Hawaiian musician Alexi in the electronica music finale event of Dream CG art installation and Arte Libera Gallery project.

See you there!

Day: Saturday 10 of May

Time: from 01 pm to 04 pm SLT (23h to 01h in Spain and Italy)

Where: Arte Libera Gallery Garden in Second Life

Follow this event on Facebook here.

What is Dream?

Dream is my last rendered on real-time CG art installation project in virtual worlds. Talks about the need to love and be loved, of to feel that inner hole, that absence, specially in night-time.

You need to have install Second Life to attend to the show and visit Dream in Arte Libera Garden.

Special thanks to Singularity Tribe and Arte Libera people who made possible this virtual art installation!

Enjoy 😉

Dream, opening Monday 17 at 1.30 PM

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FLYER Dream (By Noke Yuitza for Arte Libera)

A woman sleeps embracing her pillow and  her transparent  alter ego embraces her, while another part of her looks at both with lovely eyes. She is good, she feel her complete. It will be the same when she’ll wake up?

Simba Schumann, Arte Libera gallerist, during Dream presentation.

Thirza Ember interviewed yesterday Simba and me in Life is but a Dream about today’s opening of Dream, my new media art installation for Arte Libera in Second Life. Dream comes after Trinity and is the second part of a trilogy of installations versed in the concept of the trinity. Dream talks about the necessity of to love and be loved, of to feel that inner hole, that absence, specially in night-time, as Joaquin Sabina sing in 19 días y 500 noches.

See you there! 😉

Opening: Monday 17 at 1.30 PM.

With folk and celtic music display by Storm Blauvelt.

Dream music loop sound, concept and CG design by Noke Yuitza.

Taxi LM in Second Life: http://maps.secondlife.com/secondlife/Solaris%20Island/230/193/3693

"Dream", by Noke Yuitza, virtual art installation (photo credit Thirza Ember)

“Dream”, by Noke Yuitza, virtual art installation (photo credit Thirza Ember)

Dream your Future, Merry X-Mas!

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X-Mas 2013 (by Noke Yuitza)

“Dream your Future” X-Mas, by Noke Yuitza.
Photo-maniputalion of the wireframe of Insilico City in Second Life virtual world.

Protected: Scene in wireframe in Blade Runner and Insilico Cities in Second Life

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“Inner Abyss” in Singularity Tribe’s Halloween Stage Fright

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Hidden as a dark hideous animal behind the bushes, our fears awaits for us to fall into our own abyss. The beast growls while watching us walking by the edge of the abyss, hoping to hunt us when we abandon our hopes and fall. We know it is there, but the pain is so strong that we feel attracted by the call of the beast. We are facing dangerous our inner hole, feeding our nightmares while waiting perhaps for that miracle that would save us.

But the dry soil cracks and we start dancing in the air the fall into Inner Abyss.

Inner Abyss is the CG art installation stage I’ve made for Singularity Tribe’s Halloween Festival. The beast emerges and approaches us hidden, as happens with most of ours fears, while we are in agony falling into that deep abyss that is probably well know by some of us. We are alone facing our monster and If we will defeat the beast or die in its jaws, it’s only something the abyss can say.

During this long weekend, you will to experiment live electronica music events starting at 4pm SLT until 12 am SLT to combat the beast in your Inner Abyss at…

Location in Second Life: Inner Abyss at Singularity Halloween Stage

INNER ABYSS Singularity Halloween Stage

All inside the Stage Fright Global Halloween Festival in Second Life, where there will be a lot of events, games, haunts, music and more 😉

Further information about the Festival: Stage Fright Global Halloween Festival in Facebook

Stage Fright Global Halloween Festival in Second Life

INNER ABYSS Singularity Halloween Stage

A gridwide spooktacular Halloween weekend where you all are invited to participate in the events, games, haunts, music and my last art installation stage Inner Abyss 😉

See you there!

Location: Stage Fright Global Halloween Festival in Second Life

Further information about the Festival: Stage Fright Global Halloween Festival in Facebook

Stage Fright Global Halloween Festival in Second Life

Collaborations!

  • Club ELFIN – ASIA
  • Club Re:noize – EUROPE/ASIA
  • Wizard’s Retreat – USA/EUROPE
  • Fear and Delirium – EUROPE
  • Nightmares in The Fade – EUROPE
  • Noke Yuitza- Europe
  • Ghost Box Radio – USA/EUROPE
  • Noize Sektor – USA
  • Singularity Tribe – USA

Song: Momo (instrumental version)

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Near to the coast, protected by celtic ruins, there’s a memory device that opens the door to ancient myths and waits for you to activate it with the secret word.

 

Wild sea, night, hood, fresh air, peace, ruins that evoke memories of past and future… I had a dream one day and do this song as a gift in replay for a friend that loves celtic culture some months ago. Enjoy!

Tir Na Nog's Shells, by Noke

Tir Na Nog’s Shells, by Noke.

Burned Tree, making off stage set for Art in Hats music performance

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Burned Tree, by Noke (Stage set for Art in Hats, Attrezzo)

“Burned Tree”, part of my stage set for Art in Hats closing party.
Model and texture by myself.
Apps used: ZBrush, Sculptris, Blender, Photoshop, Second Life.
Rendered in Blender Internal and Sculptris.

Nine woods in the cauldron go, burn them fast and burn them slow.
Birch into the fire goes, to represent what the Lady knows.
Oak gives the forest might, in the fire brings the God’s insight.
Rowan is the tree of power, causing life and magic to flower.
Willows at the waterside stand, to aid the journey to the Summerland.
Hawthorn is burned to purify, and draw faery to your eye.
Hazel, the tree of wisdom and learning, adds its strength to the bright fire burning.
White are the flowers of the apple tree, that brings us the fruits of fertility.
Grapes that grow upon the vine, giving us both joy and wine.
Fir does mark the evergreen, to represent immortality unseen.
Elder is the Lady’s tree, burn it not, or cursed you’ll be.

The Poem of the Nine Woods, anonymous author, celtic poem.

This burned tree was part of my set for the electronic music performance by Morlita Quan with motive of the closing party of Art in Hats challenge, where over  a hundred people came to celebrate. Curated by Quan Lavender in Second Life, this project was a call to mix fashion and art by diverse CG artists and fashion designers. You can see a part of this performance in the following video by Wizardoz Chrome.

Premiere of TIR NA NOG in Artemis “The Cave and Niahm” and “The Key to the Portal”

CG Art Installation rendered in real time with Second Life App. Modeling with Blender 2.6, Sculpty Paint & Second Life 3D Editor. Textures with Photoshop CS5 & Blender 2.6.

Read more in…
Tir NA Nog: Premiere of TIR NA NOG in Artemis “The Cave & Niahm” and “The Key to the Portal”.

“Tir Na Nog” machinima by Wizardoz Chrome about our Tir Na Nog cyberart installation

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Blending video and photography, media artist Wizardoz Chrome has done a machinima about the opening of Morlita Quan and myself’s cyberart installation Tir Na Nog, Act I, The Cave in the virtual gallery Artemis, in Second Life. I ust remind you all that the exposition is open the 24h to public and will be there during spring and summer, but you need and avatar in that virtual wold to visit it in real time.

More information about:

Tir Na Nog, by Morlita Quan and Noke Yuitza (photo credit Wizardoz Chrome)

“Tir Na Nog”, by Morlita Quan and Noke Yuitza (photo credit Wizardoz Chrome)

“A rose born from the blood of the dragon”, Saint George’s legend

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"A rose born from dragon's blood", by Noke (work in progress inspired in Saint George's legend). Made with Blender 2.66 under Blender Internal Render and Ph CS5. CG design and photo-manipulation.

“A rose born from dragon’s blood”, by Noke (work in progress inspired in Saint George’s legend).
Made with Blender 2.66 under Blender Internal Render and Ph CS5.
CG design and photo-manipulation.

I can’t let go of my mind the concept of cyber-renaissance of ancient myths since I’m working with Morlita Quan in Tir Na Nog project. Maybe is because of this that this work in progress rose, inspired in Saint George’s legend, has a bit of cyber style…

Corolla of rose petals (by Noke; work in progress) Blender 2.66 under Cycle Render.

Corolla of rose petals (by Noke; work in progress)
Blender 2.66 under Cycles Render.

Made with Blender 2.66 and Ph CS5.
CG design and photo-manipulation.

“Tir Na Nog” multimedia and CG art installation opens its portal gate in Galerie Artemis next tuesday

Tir Na Nog intivation to opening in Artemis

“You are heartly invited to the opening of the exhibition Morlita Quan and Noke Yuitza at the Artemis Gallery”, Duna Gant, CEO of Galerie Artemis.

Thunders and lightnings cross the dark gray sky when the storm rises the ship and breaks it as a nut. Men scream while waves eats them, in a blue hell of salt and water. But sometimes, if the Gods are pleased, the wild sea embrace the castaway in a peaceful hug to deep bottom of its bowels, where the cave is. Only the God of Water, Niska “The Mermaid”, can judge if the soul of a human being is worthy to cross the cave and find the portal gate to Tir Na Nog, the sacred land beyond the sea where the Gods of the Elements live…

Aloha castaway, I’m Niamh, the cyclop fish, “The Storyteller”. If your steps had drive you in front of me, it means that you are blessed by Niska and you can cross this gate. But be ready, cause my scales are telling me that soon something terrible is going to happen… And my scales never lie…

Tir Na Nog, Act I, introduction scene, Niamh “The Storyteller”, by Morlita Quan and Noke Yuitza.

Tir Na Nog (Act I, introduction scene) in Artemis Gallery

It’s a pleasure for Morlita and myself to invite you to come to the opening of Tir Na Nog (Act I, introduction scene) next tuesday at Artemis Gallery in Second Life. This installation in Artemis is the introduction chapter to our under construction CG cyberartistic project in LEA10. In Artemis Gallery we have the opportunity to show what Tir Na Nog will be and share it with you. We have transmuted the gallery into a cave under the sea. The structure of the gallery remains, but now is covered with some sea cyber-fauna and flora.

The chapter talks about the cave as a dimensions crossing, from our land to a magic island where the Gods of the Elements balance our world. In this part of the story the visitor, muted into the character of a castaway, needs to follow the path through the cave and introduce itself to Niamh to get Niska’s blessing to cross the gate.

Day: 16/ 04/ 2013
Time: 22.00h UCT (2.00 pm Second Life time, 23.00h Spain)
Location: Galerie Artemis in Second Life

What’s Tir Na Nog cyberart installation?

Tir Na Nog will be a surrealistic New Media Art installation based on ancient celtic culture, myths and history, mixed in a cyber renaissance concept, where we’ll create a new legend inspired in an impossible romance between the ethereal Dyu and the magic Niska.

It’s an immersive multimedia and CG art installation experience rendered in real-time using the 3D virtual world environment of Second Life, thanks to a grant for virtual land for media artists from Linden Endowment for the Arts (LEA) non-profits.

Some recommendations to follow to visit Tir Na Nog in Artemis

You need an avatar in Second Life to visit this installation in real-time. You can download Second Life here.

This installation uses ambient music and sounds, so please turn “sounds sim” and set “environment settings” in “Midnight”.

The tour is unidirectional. If you follow the arrows you will find the different levels:

  1. The tunnel
  2. The enter to the cave (where you can take the free gift)
  3. The octopus. Go up the stairs to the octopus level and take the teleport on the octopus eye.
  4. Niamh, the “Storyteller”. The goal: Touch the eye of the cyclops fish to speak with him. There are also 4 chairs situated around the “Storyteller” to wait to listen Niamh’s introduction. If you want to go back to the enter, just take the “Multi Teleport” located near the fish

We would like to thank Duna Gant for invite to us to do this part of our project in Artemis, and we hope you enjoy!

Please, subscribe to our blog in Blogger to follow Tir Na Nog project.