“Love is a Battlefield” in The Museo del Metaverso in Craft Virtual World

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Drones capturing rusted hearts in LOVE IS A BATTLEFIELD

Drones capturing rusted hearts in LOVE IS A BATTLEFIELD

If you have a rusted heart, be careful with the drone collectors ;)…

Some days ago the MdM (Museo del Metaverso) reopened in Craft with some cool artists coming from Second Life and Hypergrid. You can visit its website to see some photos and get the Land Marks-taxi and I recommend to you to click in”Artists” in the main menu cause the list its the huge enough to don’t display the entire submenu of artists in all screens.

Mine is the following one: Love is a Battlefield. In my line of dreaming the future with some surreal cyberpunk style, I’ve created some drones collecting rusted hearts. It’s inside my DREAM saga, as you will recognize by one of its characters. There are 3: the rusted hearts, the drone collectors and the great collector. You can turn yourself in one of the characters, the rusted heart, and be part of the installation by getting the avatar as gift at the shop of the MdM.

Avatar Rusted Heart

Avatar “Rusted Heart” (by Noke Yuitza; photocredit Alpha Auer)

Some extra data: my avatar during the MdM opening was the drone collector carrying a heart. The drone is my ALEGRIA Dream Mask that you saw in La Metallique Fair, The Sea of Cubic Dreams during the performances and these days in ArtFest’15 in Second Life.

Enjoy 😉

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Dream, opening Monday 17 at 1.30 PM

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FLYER Dream (By Noke Yuitza for Arte Libera)

A woman sleeps embracing her pillow and  her transparent  alter ego embraces her, while another part of her looks at both with lovely eyes. She is good, she feel her complete. It will be the same when she’ll wake up?

Simba Schumann, Arte Libera gallerist, during Dream presentation.

Thirza Ember interviewed yesterday Simba and me in Life is but a Dream about today’s opening of Dream, my new media art installation for Arte Libera in Second Life. Dream comes after Trinity and is the second part of a trilogy of installations versed in the concept of the trinity. Dream talks about the necessity of to love and be loved, of to feel that inner hole, that absence, specially in night-time, as Joaquin Sabina sing in 19 días y 500 noches.

See you there! 😉

Opening: Monday 17 at 1.30 PM.

With folk and celtic music display by Storm Blauvelt.

Dream music loop sound, concept and CG design by Noke Yuitza.

Taxi LM in Second Life: http://maps.secondlife.com/secondlife/Solaris%20Island/230/193/3693

"Dream", by Noke Yuitza, virtual art installation (photo credit Thirza Ember)

“Dream”, by Noke Yuitza, virtual art installation (photo credit Thirza Ember)

“Inner Abyss” in Singularity Tribe’s Halloween Stage Fright

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Hidden as a dark hideous animal behind the bushes, our fears awaits for us to fall into our own abyss. The beast growls while watching us walking by the edge of the abyss, hoping to hunt us when we abandon our hopes and fall. We know it is there, but the pain is so strong that we feel attracted by the call of the beast. We are facing dangerous our inner hole, feeding our nightmares while waiting perhaps for that miracle that would save us.

But the dry soil cracks and we start dancing in the air the fall into Inner Abyss.

Inner Abyss is the CG art installation stage I’ve made for Singularity Tribe’s Halloween Festival. The beast emerges and approaches us hidden, as happens with most of ours fears, while we are in agony falling into that deep abyss that is probably well know by some of us. We are alone facing our monster and If we will defeat the beast or die in its jaws, it’s only something the abyss can say.

During this long weekend, you will to experiment live electronica music events starting at 4pm SLT until 12 am SLT to combat the beast in your Inner Abyss at…

Location in Second Life: Inner Abyss at Singularity Halloween Stage

INNER ABYSS Singularity Halloween Stage

All inside the Stage Fright Global Halloween Festival in Second Life, where there will be a lot of events, games, haunts, music and more 😉

Further information about the Festival: Stage Fright Global Halloween Festival in Facebook

Stage Fright Global Halloween Festival in Second Life

INNER ABYSS Singularity Halloween Stage

A gridwide spooktacular Halloween weekend where you all are invited to participate in the events, games, haunts, music and my last art installation stage Inner Abyss 😉

See you there!

Location: Stage Fright Global Halloween Festival in Second Life

Further information about the Festival: Stage Fright Global Halloween Festival in Facebook

Stage Fright Global Halloween Festival in Second Life

Collaborations!

  • Club ELFIN – ASIA
  • Club Re:noize – EUROPE/ASIA
  • Wizard’s Retreat – USA/EUROPE
  • Fear and Delirium – EUROPE
  • Nightmares in The Fade – EUROPE
  • Noke Yuitza- Europe
  • Ghost Box Radio – USA/EUROPE
  • Noize Sektor – USA
  • Singularity Tribe – USA

Premiere of TIR NA NOG in Artemis “The Cave and Niahm” and “The Key to the Portal”

CG Art Installation rendered in real time with Second Life App. Modeling with Blender 2.6, Sculpty Paint & Second Life 3D Editor. Textures with Photoshop CS5 & Blender 2.6.

Read more in…
Tir NA Nog: Premiere of TIR NA NOG in Artemis “The Cave & Niahm” and “The Key to the Portal”.

“Tir Na Nog” machinima by Wizardoz Chrome about our Tir Na Nog cyberart installation

Video

Blending video and photography, media artist Wizardoz Chrome has done a machinima about the opening of Morlita Quan and myself’s cyberart installation Tir Na Nog, Act I, The Cave in the virtual gallery Artemis, in Second Life. I ust remind you all that the exposition is open the 24h to public and will be there during spring and summer, but you need and avatar in that virtual wold to visit it in real time.

More information about:

Tir Na Nog, by Morlita Quan and Noke Yuitza (photo credit Wizardoz Chrome)

“Tir Na Nog”, by Morlita Quan and Noke Yuitza (photo credit Wizardoz Chrome)

“Tir Na Nog” multimedia and CG art installation opens its portal gate in Galerie Artemis next tuesday

Tir Na Nog intivation to opening in Artemis

“You are heartly invited to the opening of the exhibition Morlita Quan and Noke Yuitza at the Artemis Gallery”, Duna Gant, CEO of Galerie Artemis.

Thunders and lightnings cross the dark gray sky when the storm rises the ship and breaks it as a nut. Men scream while waves eats them, in a blue hell of salt and water. But sometimes, if the Gods are pleased, the wild sea embrace the castaway in a peaceful hug to deep bottom of its bowels, where the cave is. Only the God of Water, Niska “The Mermaid”, can judge if the soul of a human being is worthy to cross the cave and find the portal gate to Tir Na Nog, the sacred land beyond the sea where the Gods of the Elements live…

Aloha castaway, I’m Niamh, the cyclop fish, “The Storyteller”. If your steps had drive you in front of me, it means that you are blessed by Niska and you can cross this gate. But be ready, cause my scales are telling me that soon something terrible is going to happen… And my scales never lie…

Tir Na Nog, Act I, introduction scene, Niamh “The Storyteller”, by Morlita Quan and Noke Yuitza.

Tir Na Nog (Act I, introduction scene) in Artemis Gallery

It’s a pleasure for Morlita and myself to invite you to come to the opening of Tir Na Nog (Act I, introduction scene) next tuesday at Artemis Gallery in Second Life. This installation in Artemis is the introduction chapter to our under construction CG cyberartistic project in LEA10. In Artemis Gallery we have the opportunity to show what Tir Na Nog will be and share it with you. We have transmuted the gallery into a cave under the sea. The structure of the gallery remains, but now is covered with some sea cyber-fauna and flora.

The chapter talks about the cave as a dimensions crossing, from our land to a magic island where the Gods of the Elements balance our world. In this part of the story the visitor, muted into the character of a castaway, needs to follow the path through the cave and introduce itself to Niamh to get Niska’s blessing to cross the gate.

Day: 16/ 04/ 2013
Time: 22.00h UCT (2.00 pm Second Life time, 23.00h Spain)
Location: Galerie Artemis in Second Life

What’s Tir Na Nog cyberart installation?

Tir Na Nog will be a surrealistic New Media Art installation based on ancient celtic culture, myths and history, mixed in a cyber renaissance concept, where we’ll create a new legend inspired in an impossible romance between the ethereal Dyu and the magic Niska.

It’s an immersive multimedia and CG art installation experience rendered in real-time using the 3D virtual world environment of Second Life, thanks to a grant for virtual land for media artists from Linden Endowment for the Arts (LEA) non-profits.

Some recommendations to follow to visit Tir Na Nog in Artemis

You need an avatar in Second Life to visit this installation in real-time. You can download Second Life here.

This installation uses ambient music and sounds, so please turn “sounds sim” and set “environment settings” in “Midnight”.

The tour is unidirectional. If you follow the arrows you will find the different levels:

  1. The tunnel
  2. The enter to the cave (where you can take the free gift)
  3. The octopus. Go up the stairs to the octopus level and take the teleport on the octopus eye.
  4. Niamh, the “Storyteller”. The goal: Touch the eye of the cyclops fish to speak with him. There are also 4 chairs situated around the “Storyteller” to wait to listen Niamh’s introduction. If you want to go back to the enter, just take the “Multi Teleport” located near the fish

We would like to thank Duna Gant for invite to us to do this part of our project in Artemis, and we hope you enjoy!

Please, subscribe to our blog in Blogger to follow Tir Na Nog project.

“Rise”, my little installation at Moya Gallery in Second Life

Rise in Moya_004

The wind slips through the broken window licking painfully the wounds of Silvia, who put on her makeup in the mirror while she eats her cry.

Silvia is painting in red the blue in her lips,
in peach the black in her eye,
in flesh his fingers marked in purple in her arm …
while she lies to her reflection,
again,
saying this is the last time,
that he has apologized to her, truly this time,
that she deserves his deformed words and blows,
that without him she would be nothing and that
he, deep in his heart,
loves her.

And so it goes a day,
a week,
a year …
until one day is the cold and dirty water who slips through her mouth and licks her wounds while makeup and embraces her skin in a silent hug that turns off her life.

Rise.

Rise is my CG art installation at Moya Land, the virtual gallery in Second Life of french multimedia artist Patrick Moya (aka Moya Janus). It’s a lite version of the one I did for non-profits project One Billion Rising in its initiative in Second Life, to help in the call to protest against gender violence. Rise talks about a woman that hopes that her beloved and abuser can change, maybe someday because “he, deep in his heart, loves her”… and that hope is what kill her at last.

Visit Rise in Second Life here:

Also, Wizardoz Chrome make a video with some of the captures she took during the Vernissage opening of Moya Land where you can see Rise and many other interesting artworks from Pol Jarvinen, Layachi Ihnen, Nino Vichan, Lemelon rouge Onyett, Comet Morigi, Luciella Lutrova, Glyph Graves, Cayenne Avon, Van Caerndow, ieko Catnap and Fiona Saiman.

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Hoy en Second Life: presentación de la instalación artística virtual Tears in Rain (Lágrimas en la lluvia)

TEARS IN RAIN (Lágrimas en la Lluvia)

Instalación artística virtual de Noke Yuitza inspirada en el libro de Rosa Montero Lágrimas en la Lluvia

21.00 h UTC/ZULU (22.30 h España)

Second Life LEA10, Escenario 01: Making of a Replicant (Elaboración de un Replicante)

TEARS IN RAIN, Poster 01

Presentación española de la instalación artística virtual Tears in Rain a las 21.00 h UTC/ZULU (22.30 h España) a cargo de Ina Karura, del Museo Karura Art Centre (MKAC), con visita guiada por el Escenario 01, comentando un poco el concepto detrás de la Making of a Replicant: la evolución de la vida orgánica en vida virtual.

Lugar: http://maps.secondlife.com/secondlife/LEA10/185/126/1014

Tears in Rain (LEA10): Follow the path

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TEARS IN RAIN, Stage 02 - Fragment 16, The Beauty.© noke, 2012.

TEARS IN RAIN, Stage 02 – Fragment 16, The Beauty.
© noke, 2012.

One can easy get lost in a huge intervention and project as is Tears in Rain, so this note is a short cut to all the scenes included in this surreal cyberpunk intervention, inspired in Rosa Montero’s book Tears in Rain.

Enjoy the adventure!

Land Marks and Teleports

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“Los Falsos”, Fragmento N06 de la memoria de Bruna Husky

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Tears in Rain, New Media Art installation

 Fragmento de memoria nº06 de Bruna Husky – “Los Falsos”

La detective ya había oído hablar de esta exposición y nunca hubiera venido a verla por sí misma. Le irritaba el fenómeno de los Falsos, que eran la última moda dentro del arte plástico. Críticos pedantes y estetas delirantes habían decretado que la impostura era la manifestación artística más pura y radical de la modernidad, la vanguardia del siglo XXII. Los artistas más cotizados del momento eran todos falsificadores de éxito cuyas obras pasaron por auténticas durante cierto tiempo.

Lágrimas en la Lluvia, de Rosa Montero; pàg. 86.

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Bastianini, Meegeren, De Hory y Myatt… estos son cuatro de los más notables y famosos falsificadores de arte que he elegido para realizar el fragmento de Los Falsos en el MKAC. Todos dotados de un don especial para la imitación de las técnicas de grandes maestros del arte plástico como Picasso o Monet.

Este fragmento representa el primer encuentro en el libro de Montero entre Bruna Husky y Pablo Nopal, el ex-memorista que investiga la detective replicante sospechoso de piratear la memoria de diversos tecnohumanos para inducirles al suicidio y al homicidio, durante la inauguración de una exhibición artística donde las obras son todas imitaciones de obras originales maestras, todas replicas ensalzadas dentro de una nueva corriente artística: la de los Falsos. Así es como Rosa Montero enfrenta a su personaje con su propia condición, la de replicante de humano, y la tantea utilizando a Pablo Nopal, uno de los mayores eruditos en el campo de escribir las 50 memorias que componen la infancia de los replicantes.

Estamos pues ante un círculo: una replicante, una falsificación de ser humano, que habla de falsificaciones artísticas, réplicas de otras obras, en la representación de una inauguración, mi propio “fake” de como debió ser ese recuerdo de Bruna Husky.

GIOVANNI BASTIANINI (Italia, 1830 – 1869)

FAKE Giovanni Bastianini - Portrait Bust of Girolamo Benivieni

Busto del poeta Girolamo Benivieni por Giovanni Bastianini (1830-68).
Iglesia de San Marco, Florencia, Italia.

Tal vez el falsificador más hábil del mundo del arte. Como artista, su obra se exhibe en la National Gallery, mientras que como falsificador, sus piezas “renacentistas” fueron adquiridas por el Museo del Louvre y el Museo Victoria and Albert. Hoeving cree que hacer exquisitos falsificaciones renacentistas.

Bastianini elaboró un busto del poeta Girolamo Benivieni, que fue exhibido con gran éxito en París, como “escuela de Verrocchio”, fue comprado por el conde de Nieuwerkerke para el Louvre en una subasta por 13.600 fr.

HAN VAN MEEGEREN (Alemania, 1889-1947)

Los discípulos de Emaús (1936), Van Meegeren

Los discípulos de Emaús (1936), Van Meegeren falsificando a Johannes Vermeer.

Una de las falsificaciones más perfectas que existen es Los discípulos de Emaús, de Han Van Meegeren (1936). Van Meegeren usó La cena de Emaús de Caravaggio, localizado en la Pinacoteca de Brera, como modelo para imitar el estilo de Vermeer.

La pintura fue adquirida por la Rembrandt Society por 520.000 florines y en 1938, la obra fue destacada en una exhibición especial en Museo de Róterdam junto a otras 450 obras maestras neerlandesas datadas entre el 1400 y el 1800.

ELMYR DE HORY (Hungría, 1906-1976)

Falsificación de Modigliani pintada por Elmyr de Hory

Dicen que esta falsificación de Modigliani, pintada por Elmyr de Hory, fue vendida por Akass a Marilyn Monroe.

El más prolífico y versátil falsificador, suplantando a artistas como Picasso, Renoir, Modigliani, Matisse, Vlaminck, Derain y Dufy y engañando a las galerías de arte de todo el mundo durante 20 años. Entre 1961 y 1967, Elmyr De Hory afirmó haber falsificado pinturas por valor de unos 60 millones de US$, que vendió a galerías de arte y a millonarios texanos del petróleo. Según su biógrafo, Clifford Irving, hasta el 90% de sus falsificaciones siguen colgando de las paredes de museos y galerías sin ser detectados.

JOHN MYATT (UK, 1946-actualidad)

LEGITIMATE FAKE by John Myatt - Claude Monet, waterlilies,1904

Falso verdadero de John Myatt de la obra de Claude Monet, “Waterlilies”,1904.

En prisión me llamaban Picasso.

Jhon Myatt.

Información sobre el proyecto

Artículos relacionados

Monday 12, opening of “Lacrime nella Pioggia” at Imparafacile Land in Second Life

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Lacrime nella Pioggia in IMPARAFACILE Land, Madrid 2109 01

Lacrime nella Pioggia in IMPARAFACILE Land. Stage 02: Lacrime nella Pioggia (Madrid 2109), Fagment 16.

LACRIME NELLA PIOGGIA, New Media Art installation

Inspired in Tears in Rain, by Rosa Montero

It’s a pleasure to invite you to the official opening of Lacrime nella Pioggia, the summary version of my virtual art installation Tears in Rain, based in Rosa Montero’s book Tears in Rain, and that will count with the presence of Rosa Montero as her main character, Bruna Husky. It will be at IMPARAFACILE land, virtual space of the Italian readers group Libriamo Tutti in Second Life:

Preview on 27 October inside the Sanremo’s e-Book Festival
November 12, official opening at 21:00 h UTC (22:00 h Italy and Spain; 13:00 h Los Ángeles, USA, official Second Life time).
Landing Pointhttp://maps.secondlife.com/secondlife/Imparafacile/134/79/1519

For information in-world, contact Simba Schumann or Maryhola McMillan.

Addicional information:

Lunes 12: Inauguración de “Lacrime nella Pioggia” en Imparafacile Land

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Lacrime nella Pioggia in IMPARAFACILE Land, Madrid 2109 01

Lacrime nella Pioggia in IMPARAFACILE Land. Stage 02: Lacrime nella Pioggia (Madrid 2109), Fagment 16.

LACRIME NELLA PIOGGIA, instalación artística virtual

Inspirada en Lágrimas en la Lluvia, de Rosa Montero

Es un placer invitaros este lunes 12 a la inauguración de Lacrime nella Pioggia, la primera parte de mi instalación artística virtual Tears in Rain, basada en el libro Lágrimas en la Lluvia de Rosa Montero, y que contará con la presencia de la propia Rosa Montero. Será en IMPARAFACILE land, el espacio del grupo italiano de lectores Libriamo Tutti en Second Life:

Preview: 27 de octubre en el e-Book Festival de Sanremo
Inauguración oficial: 12 de noviembre a las 21h UTC (22h Italia y España; 13h Los Ángeles, USA, hora oficial de Second Life)
Punto de llegada (Landing Point): http://maps.secondlife.com/secondlife/Imparafacile/134/79/1519

Para información in-world, contacta con: Simba Schumann e Maryhola McMillan.

Información adicional:

TEARS IN RAIN, el proyecto

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TEARS IN RAIN
Intervención artística inspirada en Lágrimas en la Lluvia, de Rosa Montero

Baldini Lucia's interpretation about my "Lacrime nella pioggia" 06

The moment of awakening.

Introducción

Como un eco, miles de personas conectadas dejan cada día tras de sí una estela que permanece en el ciberespacio mientras están AFK o lejos del teclado. Y esta se expande y crece golosa alimentada por las tecnologías sociales de nuestra era, la Digital. Es lo que se llama “ghost”, un pedazo del espíritu humano que, como una lágrima que se mezcla con la lluvia, conforma una huella virtual común y globalizada y que representa un nuevo tipo de herencia humana. Pero, ¿cómo evolucionará este “ghost” en el futuro?

Tears in Rain es una inmersión en esta pregunta, de manera artística y digital, que encuentra una posible respuesta en el futuro del Madrid de 2109 visualizado por Rosa Montero en su obra Lágrimas en la Lluvia, cuya protagonista es una replicante, donde se abordan temas tan contemporáneos como el de la memoria, las emociones, las relaciones, la guerra, la pobreza, el cambio climático y la polución, el sexo, el racismo, la corrupción, el derecho a la vida y a vivirla con dignidad, la muerte…

Así es como este proyecto recoge algunos de los fragmentos del libro de Montero y los recrea de manera surrealista en un ecosistema virtual, siguiendo la estela del “ghost”, en lo que es, por encima de todo, un canto a la esencia de la vida y a la memoria.

Estética

Para su estética, Tears in Rain se inspira en el anime Ghost in the Shell y en la película Blade Runner porque, al igual que Lágrimas en la Lluvia, estas historias ciberpunk presentan un futuro realista y posible que encierra un debate sobre este nuevo tipo de herencia humana.

Concepto y descripción

Tears in Rain es una obra digital en 3D que se muestra y se expande por diversos espacios galerísticos en el mundo virtual de Second Life y cuyo esqueleto está compuesto en tres escenarios principales ligados por el futuro cercano, el presente de 2109 y el futuro lejano: Making of a replicant (Future Communities), Madrid 2109 (Lacrime nella Pioggia) y Alien Humanity. Los tres re-diseñados en base a sus versiones originales diseñadas respectivamente para el SL9B, la Academia de Bellas Artes de Brera y las celebraciones del centenario de la University of Western Australia.

En una concepción in-vitro entre vida orgánica y virtual, sostenida por el concepto de trinidad (orgánico, virtual, espiritual), Making of a replicant presenta el nacimiento de una nueva comunidad de humanos transgénicos: los tecnohumanos o replicantes. Madrid 2109, la parte central de esta intervención artística, sigue la evolución personal y el despertar de Bruna Husky, la replicante protagonista de Lágrimas en la Lluvia. Y Alien Humanity, inspirado en cierta manera en la obra Oneness de Mariko Mori y en un experimento sobre empatía y neuronas espejo, cierra Tears in Rain con una semilla de esperanza sobre lo que viene después del final, después del apocalipsis, con doce apóstoles extraterrestres que intentan recuperar la especie humana con otra concepción artificial.

De manera satélite a estos tres escenarios, se lleva a cabo “I Bruna, I Replicant”, una iniciativa transmedia que es al tiempo un homenaje a la propia Rosa Montero, por su cercanía con sus lectores, así como la representación del momento en el que un lector comienza a empatizar con un personaje.

Colaboración especial de la autora del libro, de sus casas editoriales y de sus lectores

Rosa Montero ha elegido y pone la voz a los fragmentos del escenario 2 y es la Bruna de los fragmentos 01 y 08, las editoriales de Lágrimas en la Lluvia en diferentes idiomas (Seix Barral, Salani Editore, Porto Editora, Amazon Publishing, Éditions MétailéMuza SA….) han cedido el primer capítulo para ser subido y usado en el marco de la exposición y algunos de sus lectores contribuyen con su retrato en “I Bruna, I Replicant” caracterizados como Bruna Husky.

Espacios en Second Life donde se puede visitar Tears in Rain y calendario

Este proyecto artístico intenta tejer una red intercultural entre diversos grupos culturales en Second Life alrededor de los fragmentos del libro de Rosa Montero y, por tanto, está diseminado en los siguientes espacios galerísticos virtuales:

  • Lacrime nella Pioggia, el resumen, en IMPARAFACILE land, espacio del grupo italiano de lectores Libriamo Tutti
  • The Robotic Wars, en BURN2, espacio virtual de la Burning Man (Black Rocks, USA)
  • Tears in Rain, el centro neural, en LEA10, dentro del proyecto Linden Endowment for the Arts
  • The Robotic Wars v.02, en LEA10
  • Los Falsos, en el Museo Karura Art Centre
  • Le Masquerade Valls, en Arte Libera‘s Garden en diciembre (bajo construcción)
  • I Bruna, I Replicant”, bosque de lectores de Lágrimas en la Lluvia, diseminado alrededor del proyecto y cuyo centro está en LEA10

Descargas en PDF del primer capítulo del libro en diferentes idiomas

En español:

En italiano:

En portugués:

En inglés:

En francés:

En polonés:

Galerías de imágenes de la intervención en Second Life

Lacrime nella Pioggia, preview el 27 de octubre para el e-Book Festival de Sanremo:

The Robotic Wars en BURN2

The Robotic Wars, Arthropod robot v.02.
Made in Blender 2.64 and rendered under Cycles Render. Low poly character.
Textures: “BURN2 playa”, from Burning Man, Tears of Steal’s “tile_rust_patches-im42″, from the Mango Project of the Blender Foundation and Madrid street overview map and replicant eye by myself.
©noke 2012.

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Grupos que colaboran en este proyecto

LEA (Linden Endowment for the Arts), Libriamo Tutti, Arte Libera, The Museum Karura Art Centre, BURN2.

Actores

Simba Schumann, Brune BB Crash Queen, Wizardoz Chrome, Grazietta Cazenove, Storm Blauvelt, Gattalia Rossini, Kondorblue, Helenita Janus, Moki Yuitza, Syra Hyun, Geigel (jjwilfred) Resident y Noke Yuitza.

“I BRUNA, I REPLICANT” Lectores

Zelig, Miguel Lopez, Gabriela Vacca, Mara GalRiv, Gatito de Cristine Pizan, Sebastian Hidalgo, Nossa Kratfige Frau, Gabriel Diaz Barragan, Shangreloo Kuhn, Luis Alberto Moreno Reynoso, Elvira, Virginia Torres, Morlita Quan, Ina Karura, Brune BB Crash Queen, Karlos, Duna Grant y Marieli Uriza.

Agradecimientos

Agradecer especialmente a Rosa Montero, Simona Lamonaca y Giovanni Dalla Bonna, por su inestimable colaboración en todo lo propuesto, y a las editoriales Seix BarralSalani EditorePorto EditoraAmazon Publishing,  Éditions Métailé y Muza SA, a los grupos Arte Libera, Libriamo Tutti, LEA, Burning Man y el Museo Karura Art Centre, a Fred Beckhusen por la ayuda con los scripts y a todo aquel que ha participado en el proceso de esta instalación porque sin ellos no sería posible realizar un proyecto de esta envergadura.

Software utilizado

Blender 2.6, Photoshop & Illustrator CS5, Second Life’s 3D editor.

Related articles about the intervention

Related articles

Tears in Rain, the project

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TEARS IN RAIN, Poster 01PROJECT SUMMARY

Like an echo, thousands of people connected leave each day behind them a trail that remains in cyberspace while they are AFK (Away From Keyboard). And this expands and grows greedy fueled by the social technologies of our Digital Era. It’s what is called the Ghost, a piece of the human spirit that, as a tear that is mixed with the rain, forms a common virtual global footprint and represents a new type of human heritage. But how will be this Ghost in the future?

Tears in Rain is an artistic and digital immersion into this question that finds a possible answer in the future of Madrid of 2109 visualized by Rosa Montero in her book Tears in Rain, which follows the life of a female replicant while covers contemporary subjects such as memory, emotions, relationships, war, poverty, climate change and pollution, sex, racism, corruption, the right to life and live it with dignity, death…

That’s how this project collects some of the passages from Montero’s book and, in a surreal way, recreates them inside a virtual ecosystem, in the trail of the Ghost, in what is, above all, a song to the essence of life and the memory.

Aesthetics

Aesthetics of Tears in Rain are inspired by the anime Ghost in the Shell and Blade Runner film because, like Tears in Rain book, these cyberpunk stories present a realistic and possible future that holds a debate on this new type of human heritage.

Concept and description

Tears in Rain is a 3D digital work shown and performed in various galerist spaces in the virtual world of Second Life and whose skeleton consists of three main stages, linked by the near future, the present of 2109 and the far future, re-thought and based on their original versions designed respectively for the SL9B , the Academy of Fine Arts of Brera (Milan, Italy) and the celebrations of the centenary of the University of Western Australia (Australia): Future Communities, Lacrime nella pioggia and Alien Humanity, now renamed as:

“Making of a replicant”, Scenario 01: Inside an in-vitro conception between virtual and organic life hybridization, held by the trinity concept (organic, virtual and spiritual), Future Communities talks about the birth of a new community of transgenic human beings: the technohumans or replicants.

“Madrid 2109”, Scenario 02: follows the inner evolution and awakening of Bruna Husky, the replicant and main character of Montero’s book, through 16 memory fragments.

Alien Humanity”, Scenario 03: inspired in a certain way in Mariko Mori‘s installation Oneness, in space terraformation and in an experiment based on empathy and mirror neurons, is concerned about what comes next, after the end, after the apocalypse, with a sacred family of extraterrestrial beings trying to recover the human specie with other artificial conception.

Around these three scenarios, is performed “I Bruna, I Replicant”, a transmedia initiative that is both a tribute to Rosa Montero, due to of her proximity to her readers, and the representation of the moment in which a reader begins to empathize with a character.

Special collaboration of the author of the book, her publishing houses and her readers

Rosa Montero chooses and puts the voice of the fragments of the stage 2 and she’s the Bruna of fragments 01 and 08, the publishing houses of her Tears in Rain (Seix Barral, Salani Editore, Porto Editora, Amazon Publishing, Éditions Métailé, Muza SA…) give the first chapter to be uploaded and used for this project and some of her readers contribute via Montero’s facebook with their self-portraits characterized as Bruna Husky for “I Bruna, I Replicant”.

Spaces in Second Life where you can visit Tears in Rain and schedule

This artistic project tries to weave an exchange net between cultural groups in Second Life around the fragments of Rosa Montero’s book and, therefore, is widespread across time and space in these virtual galleries:

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Download the PDF of the first chapter of Montero’s book Tears in Rain in

Galleries of images of Tears in Rain artistic installation in Second Life

Lacrime nella Pioggia, preview of the 27th of octubre inside the Sanremo’s e-Book Festival:

The Robotic Wars in BURN2, in LEA10.

The Robotic Wars, Arthropod robot v.02.
Made in Blender 2.64 under Cycles Render. Low poly character.
Textures: “BURN2 playa”, from Burning Man, Tears of Steal’s “tile_rust_patches-im42″, from the Mango Project of the Blender Foundation and Madrid street overview map and replicant eye by myself.
©noke 2012.

Groups collaborating in this project

LEA (Linden Endowment for the Arts), Libriamo Tutti, Arte Libera, The Museum Karura Art Centre, BURN2.

Actors

Simba Schumann, Brune BB Crash Queen, Wizardoz Chrome, Grazietta Cazenove, Storm Blauvelt, Gattalia Rossini, Kondorblue, Helenita Janus, Moki Yuitza, Syra Hyun, Geigel (jjwilfred) Resident and Noke Yuitza.

“I BRUNA, I REPLICANT” Readers

Zelig, Miguel Lopez, Gabriela Vacca, Mara GalRiv, Gatito de Cristine Pizan, Sebastian Hidalgo, Nossa Kratfige Frau, Gabriel Diaz Barragan, Shangreloo Kuhn, Luis Alberto Moreno Reynoso, Elvira, Virginia Torres, Morlita Quan, Ina Karura, Brune BB Crash Queen, Karlos, Duna Grant, Ina Karura y Marieli Uriza.

Performers

Morlita Quan, Moki Yuitza and Kreao Kujisawa, Talia group of theatre, Karma Auer, Singularity Tribe’s DJs.

Special thanks to

Rosa Montero, Simona Lamonaca and Giovanni Dalla Bonna by their invaluable collaboration. Publishing houses  Seix BarralSalani EditorePorto Editora, Amazon PublishingÉditions Métailé, Muza SA. Groups Arte Libera, Libriamo Tutti, LEA, Burning Man y el Museo Karura Art Centre. Fred Beckhusen, by the help with scripting. To readers and actors. To Yoji and Filou.rod for the inspiring Neeloo Robot Women and  Robot Meditation Honda, from wich I took borrowed the eyelashes, that served to me to create my version of Bruna’s face and to people that, like them, share open source stuff!

Without you all, impossible to do a project of this size.

Software used

Blender 2.6, Photoshop & Illustrator CS5, Second Life’s 3D editor.

Concept, design, modeling, lights and textures by myself except:

  • Textures: “BURN2 playa”, from Burning Man, street by Second Life’s Library and Tears of Steal’s “tile_rust_patches-im42″, from the Mango Project of the Blender Foundation.
  • Vehicles and bus stop, animations and scripts: open source repositories of Fred Beckhusen, Urban Blight Project (by Arcadia Asylum) and Second Life’s Library.

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