Character design for The Defenders Chronicles: The Spectral Wolf

Video

The Defenders is a collaborative open transmedia storytelling developed in many blogs, Flickr and Second Life, mostly by photography, and open to anyone that want to get involved into create fantasy action.

Here you have The Spectral Wolf, one of the characters and part of my contribution to this tale. It was designed for a photo-performance in our Alegria’s Bay (ALEGRIA Studio’s virtual parcel) having in mind the mesh land impact, the parcel prim limitation and lag impact, all them limitations of Second Life virtual world.

Designed, modeled, textured and set in wold by myself using Blender, ZBrush, Photoshop and Second Life’s Editor.

Filmed in Alegria’s Bay, Pegasoi sim, Second Life.

Read more here!
https://alegriastudio3d.wordpress.com/the-defenders-adventures/

Song “Dark City”, music by Jason Shaw@audionautix.com
http://audionautix.com/

The Defenders Chronicles - The Spectral Wolf

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☼Final event :”DREAM” by NOKE YUITZA @Arte Libera May10. 2014

Machinimographer Wizardoz Chrome brings to us her last machinima release: a collective oniric perspective of the finale of DREAM in Arte Libera.

She, as the dreamer, dive deep into the ambient in a closer look to DREAM’s characters, capturing other dreamers that join us during the electronica music performance of Neya Mode and ALEXI.

Mahalo and congrats Wiz, I love it! 🙂

Machinima by Wizardoz Chrome from : ☼Final event :”DREAM” by NOKE YUITZA @Arte Libera May10. 2014
Event with music by Alexi Ayres and Neya Mode.
☼Information : https://nokeyuitza.wordpress.com/2014/…
https://www.facebook.com/pages/Arte-L…
☼Soundtrack of the machinima (from hulkshare) is by Neya Mode:
[Neya]Dream CG art installation and Arte Libera Gallery
(track is Seduction (feat. Emika) CD Version
by Marcel Dettmann )

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“Inner Abyss” in Singularity Tribe’s Halloween Stage Fright

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Hidden as a dark hideous animal behind the bushes, our fears awaits for us to fall into our own abyss. The beast growls while watching us walking by the edge of the abyss, hoping to hunt us when we abandon our hopes and fall. We know it is there, but the pain is so strong that we feel attracted by the call of the beast. We are facing dangerous our inner hole, feeding our nightmares while waiting perhaps for that miracle that would save us.

But the dry soil cracks and we start dancing in the air the fall into Inner Abyss.

Inner Abyss is the CG art installation stage I’ve made for Singularity Tribe’s Halloween Festival. The beast emerges and approaches us hidden, as happens with most of ours fears, while we are in agony falling into that deep abyss that is probably well know by some of us. We are alone facing our monster and If we will defeat the beast or die in its jaws, it’s only something the abyss can say.

During this long weekend, you will to experiment live electronica music events starting at 4pm SLT until 12 am SLT to combat the beast in your Inner Abyss at…

Location in Second Life: Inner Abyss at Singularity Halloween Stage

INNER ABYSS Singularity Halloween Stage

All inside the Stage Fright Global Halloween Festival in Second Life, where there will be a lot of events, games, haunts, music and more 😉

Further information about the Festival: Stage Fright Global Halloween Festival in Facebook

Stage Fright Global Halloween Festival in Second Life

INNER ABYSS Singularity Halloween Stage

A gridwide spooktacular Halloween weekend where you all are invited to participate in the events, games, haunts, music and my last art installation stage Inner Abyss 😉

See you there!

Location: Stage Fright Global Halloween Festival in Second Life

Further information about the Festival: Stage Fright Global Halloween Festival in Facebook

Stage Fright Global Halloween Festival in Second Life

Collaborations!

  • Club ELFIN – ASIA
  • Club Re:noize – EUROPE/ASIA
  • Wizard’s Retreat – USA/EUROPE
  • Fear and Delirium – EUROPE
  • Nightmares in The Fade – EUROPE
  • Noke Yuitza- Europe
  • Ghost Box Radio – USA/EUROPE
  • Noize Sektor – USA
  • Singularity Tribe – USA

Burned Tree, making off stage set for Art in Hats music performance

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Burned Tree, by Noke (Stage set for Art in Hats, Attrezzo)

“Burned Tree”, part of my stage set for Art in Hats closing party.
Model and texture by myself.
Apps used: ZBrush, Sculptris, Blender, Photoshop, Second Life.
Rendered in Blender Internal and Sculptris.

Nine woods in the cauldron go, burn them fast and burn them slow.
Birch into the fire goes, to represent what the Lady knows.
Oak gives the forest might, in the fire brings the God’s insight.
Rowan is the tree of power, causing life and magic to flower.
Willows at the waterside stand, to aid the journey to the Summerland.
Hawthorn is burned to purify, and draw faery to your eye.
Hazel, the tree of wisdom and learning, adds its strength to the bright fire burning.
White are the flowers of the apple tree, that brings us the fruits of fertility.
Grapes that grow upon the vine, giving us both joy and wine.
Fir does mark the evergreen, to represent immortality unseen.
Elder is the Lady’s tree, burn it not, or cursed you’ll be.

The Poem of the Nine Woods, anonymous author, celtic poem.

This burned tree was part of my set for the electronic music performance by Morlita Quan with motive of the closing party of Art in Hats challenge, where over  a hundred people came to celebrate. Curated by Quan Lavender in Second Life, this project was a call to mix fashion and art by diverse CG artists and fashion designers. You can see a part of this performance in the following video by Wizardoz Chrome.