Electronica, Psy and Trance in Tears in Rain by Singularity Tribe

FLYER SINGULARITY TRIBE IN TEARS IN RAIN

Singularity Tribe gathering at Noke Yuitza’s Tears in Rain art installation this weekend at “The Beauty” Stage:

Cyborgs, Androids, Transhumans, CyberPunks, Aliens, UNITE!

Experience:

3D Arts by Noke Yuitza at LEA

“Tears in Rain is an artistic and digital immersion into this question that finds a possible answer in the future of Madrid of 2109 visualized by Rosa Montero in her book Tears in Rain, which follows the life of a female replicant while covers contemporary subjects such as memory, emotions, relationships, war, poverty, climate change and pollution, sex, racism, corruption, the right to life and live it with dignity, death…”

Music:

Saturday

  • 6:00 pm SLT – Astronema with Psychedelic Trip. Journey into the Cosmos with Astronema and her mind expanding atmospheric Music.
  • 8:00 pm SLT – Shield Maiden with Ethereal Style Electronic Mashups. Explore the creative process of multi genre spectrum of Electronic Music.
  • 9:00 pm SLT – MC Human Visage with Prog PSY Rock. Travel with Human into the Cosmos of Sound and SPace.
  • 10:00 pm SLT – Alexi Ayres with High Energy Electronic music from Goa India. Hypnotic Drum Beats and Mind Expanding Melodies.

Sunday

  • 12:00 am SLT – FIFI the Psy Goddess with Psychedelic Trance. Feel the Powerful Groove of her Booming Bass and Hypnotic Melodies.

Performing for over 5 years. Get Ready to Travel!

Free Music at:

www.singularitytribe.com

Karma en Lágrimas en la Lluvia

Video

Karma Auer puso ayer noche banda sonora a Tears in Rain con su melódica voz cantando en italiano, español e inglés. Aquí tenéis un pequeño fragmento de memoria sacado de la conciencia colectiva de los que nos reunimos para escucharla y extraído por Ángel.

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Fragmento de la memoria 16 de Bruna Husky: La Belleza (Lágrimas en la Lluvia, Rosa Montero)

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Bruna Husky's memory fragment The Beauty

Bruna Husky’s memory fragment The Beauty (Madrid 2109, Tears in Rain LEA10)

Bruna Husky: Fragmento de memoria 02

Aside

Fragmento de memoria 01 de Bruna Husky

Aside

IMMERSIVE WOR(L)DS – VIDEO PART 2: lecture and artists

Featured

This is the second video about the opening of IMMERSIVE WOR(L)DS, event organized in Second Life by the groups Libriamo Tutti and Arte Libera and the Brera Academy (Accademia di Belle Arti di Brera, Milan, Italy), where we can see and hear some bits of the books that inspired our exhibits (artists exhibits) for the project read vividly during the visit by:

  • ALEXANDRA SHEPHERD, passage of “Narciso e Boccadoro” (Hermann Hesse) for “L’OPPOSTO E IL SUO COMPLETAMENTO”, by Giovanna Cerise.
  • HELENITA ARRIAGA, passage of “Il pozzo e il pendolo” (Edgar A. Poe) for “IL POZZO E IL PENDOLO”, by Nessuno Myoo.
  • SIMBA SCHUMANN, passage of “Lacrime nella pioggia” (Rosa Montero) for “LACRIME NELLA PIOGGIA”, by Noke Yuitza.

Description of the event

Words and Worlds are the themes that form the backdrop of the event that Libriamo Tutti and the Brera Academy, in collaboration with IF2012 Imagine the Future, organized Saturday, June 30, at 10:30 am, at the Napoleonico hall of the Academy of Fine Arts of Brera.

WORDS: because we asked some digital artists to create works of art, inspired by literary works.

WORLDS: because, to admire the works of art, we have put in connecting virtual worlds and physical worlds, by talking avatars who populated the virtual headquarters of the Academy of Brera in Second Life, with lovers of art and literature that have instead met in the physical location of the Academy.

A partnership between literary art and figurative art that has found its meeting point in the use of new technologies offered by the Internet, to stimulate sharing and interaction, eliminating the gap between artists, readers and viewers.

During the meeting, the reading of texts and stories has been integrated with the artistic exploration and discovery, the images are intertwined canceling spaces, dialogue developed between concrete spaces and web platforms.

Credits

An idea of:
GIOVANNI DALLA BONA
(aka Imparafacile Runo)
Coordinator of
LIBRIAMO TUTTI Group

Realized by:
GRUPPO LIBRIAMO TUTTI
Helenita Arriaga
Maryhola McMillan
Morghana Savira
Gea Demina
Alexandra Shepherd

ACCADEMIA DI BELLE ARTI DI BRERA
Prof. Giampiero Moioli (aka Giugiogia Auer)
Prof.ssa Stefania Albertini (MariTer Auer)

With:
SIMONA LAMONACA
(aka Simba Schumann)
Head of virtual art gallery
ARTE LIBERA

In collaboration with:
IF 2012 — IMMAGINA IL FUTURO
Iniziativa della Provincia di Milano
e CCIAA di Milano

Digital artists operas:
“L’OPPOSTO E IL SUO COMPLETAMENTO”
by Giovanna Cerise
Inspired by:
“Narciso e Boccadoro” (Hermann Hesse)

“IL POZZO E IL PENDOLO”
by Nessuno Myoo
Inspired by:
“Il pozzo e il pendolo” (Edgar A. Poe)

LACRIME NELLA PIOGGIA
by Noke Yuitza
Inspired by:
“Lacrime nella pioggia” (Rosa Montero)

“ANATOMIA DI UN RICORDO”
by Lorenzo De Liguoro
Inspired by:
“Il piccolo Principe” (A. de Saint-Exupéry)

“TrisTE ITALIA”
by Giulia De Marinis

“DISEGNI”
by Christian Angelo Castelli

For the Academy of Fine Arts of Brera:
Andrea Morleo
Giovanna Tralli
Laura Colombo

The live broadcast from Second Life:
Heike Philp (aka Gwen Gwasi)

Recordings from Second Life:
Livio Mondini (aka Livio Korobase)
Susanna Nocchi (aka Su Nacht)

Photo:
Wizardoz Chrome
Aliza Karu
MarkWD Helendale
Fiona Saiman

Edited by:
Giovanni Dalla Bona (aka Imparafacile Runo)

Music:
When Waves Trying to Catch a Marvel, by Antony Raijekov
www.jamendo.com

Also thanks for their invaluable help to :
Thirza Ember (translation English-Italian)

Bruno Aliprandi (IT manager of the Academy of Fine Arts of Brera) for the availability and technical support.

The project LIBRIAMO TUTTI

Is sponsored by:
Sistema bibliotecario Crema-Soresina
Consorzio Sistema Bibliotecario Milano Nord Ovest
Informatici Senza Frontiere

In collaboration with:
TV 2000
Festival della Letteratura di Milano
Whipart: portale di arte cultura

The event IMMERSIVE WOR(L)DS

It was possible thanks to the support of:
Studio Editoriale Le Mots Libres
Agenzia Turistica Lorenzon
Produzione video Paolo Vecchi
Officine Editoriali
Applicazioni personalizzate DrakulApp
Casa editrice Delirium
Avanguardia 21 Edizioni
Consorzio Sistema Bibliotecario Milano Nord Ovest

Original article in Libriamo Tutti web (in Italian):

“Lacrime nella pioggia” inside the project IMMERSIVE WORL(D)S

Featured

30th, 10.30 a.m. Italy.
In the Brera Academy: Via Brera 28, Milan (Italy), into il Salone Napoleonico.
IN SECOND LIFE: http://slurl.com/secondlife/Imparafacile/97/134/22
Streaming: http://www.livestream.com/libriamotutti

Escenario Tears in The Rain_006

Lacrime nella pioggia installation, Bruna Husky awakening.

Artwork: Lacrime nella pioggia, inspired in Lacrime nella pioggia by Rosa Montero

Download the first chapter here: Lacrime nella pioggia, Rosa Montero (preview) (©Rosa Montero, Salani Editore, 2012)

To have a better experience, try different Sky Settings in Second Life as: Bry’Oh Bluniverse.

Intro: 

There’s a part of us that reminds into cyberspace while we are “AFK”, and that part grows breaded by social techs. It’s our “ghost” conforming our virtual community footprint, a new kind of human heritage. But, how is this going to evolve in the future?

Lacrime nella Pioggia installation follows, into one of those possible futures, the inner evolution and awakening of Bruna Husky, a replicant, in the city of Madrid on 2109.

Concept:

Lacrime nella Pioggia, the book of Rosa Montero that inspires this installation, is one of those big stories, on the line of Blade Runner and Ghost in the Shell, that can imagine a realistic future with sense, closer to our present time in the important debates of the life (rights, life and death, love, memory,…) probably because Rosa Montero, the author, it’s also a journalists and she has that clinic eye for the analysis. It’s also a story about an inner evolution, acceptation and conciliation of oneself held by it’s mean character, Bruna Husky.

It’s a rich and complex story, so here I’ve just done an approach to Bruna, to her evolution along the story. I have other 2 installations, small ones, based on the “story behind the story” of Lacrime nella Pioggia: Future Communities (for the SL9B) and Alien Humanity (for the UWA’s Challenge). The 1st one acts like a pre-story and the second concludes the circle.

Special collaboration:

Voice: The writer Rosa Montero puts the voice to 16 fragments of the book chosen for this installation by herself due it’s meaning

Fragments in Italian: Simona Scadellari, from Salani Editore

Models: Simba Schumann & Geigel (jjwilfred) Resident

Scripting: Rockerduck Bogdanovich

Sound: Imparacafile Runo

Sound effects: Storm Blauvelt

Thanks to the organization team composed by:

Giovanni Dalla Bona (Libriamo Tutti), Giampiero Moioli and Stefania Albertini (Accademia di Belle Arti di Brera) and Simba Schumann (Arte Libera).

Special thanks to:

Rosa Montero, Simba Schumann, Pol Jarvinen, Simona Scadellari, Imparacafile Runo, Storm Blauvelt and Rockerduck Bogdanovich for the help to realize this intervention.

To Yoji and Filou.rod for the inspiring Neeloo Robot Women and  Robot Meditation Honda, from wich I took borrowed the eyelashes, that served to me to create my version of Bruna’s face.

More information about the event  IMMERSIVE WORL(D)S and the artists participating:

IMMERSIVE WOR(L)DS Poster of the event

IMMERSIVE WOR(L)DS poster.

Blender 2.6, Photoshop CS5, Second Life 3D editor.

Deep Water in ArtNation

Image

Deep Water in ArtNation

A spyVspy Aeon Production for MachinimUWA II

Based on the AI (artificial intelligence) concept, this story AIMS To give an idea of the viewer That world in BOTH IT Complexity in the most emotional, maybe That touches us most. What if we create Machines That Could reach the artificial intelligence and achievement of Understand emotions, how the machine would interpret Those emotions? Is This Our concern is the fear of what we create Will replace us at all? I do not know the answer, I will leave each one make your questions and conclusions.

One robot that denies it own origins, might be confusing for our understanding trying to imagine how a Machine would deal with feelings 🙂

I leave you with my last Machinima work made to enter the MachinimUWA II: Art of the Artists. A study done by 85% after effects surreal putting funds, giving the viewer a vision of another universe (maybe SL).

spyVspy Aeon.

* Sculpture “life” by Yabushka Loon
* “Kunst der fuge (art of fugue)” by Igor Ballyhoo
* “Cosmic Shower” by Merlino Mayo
* Xibalba – Game Over! by Noke Yuitza

Filmed at Insilico
Imagined by spyvspy aeon

Music: Orchestra by senseiced Jamendo.com
Background sounds: freesound.org & looperman.com

This work is under a creative commons lisence
Attribution – Noncommercial – no derivative works 3.0 Unported

XIBALBA- GAME OVER!

“Time to save universe again”
Lara Croft, Tomb Raider.

GAME OVER at UWA
The “game culture” (culture of video-games) is part of our day to day. Xbox, Nintendo, Play Station, … console flood the market with the promise to “Live the Adventure”, to stop being passive spectators of films, of the life, to become the protagonists of incredible experiences. Windows, Mac OS, Linux, cell phones, … None operating system can resists the attraction of video-games.

Aloha player, this is my personal invitation to you to dive into my last creative work, XIBALBA-GAME OVER! (1), an artistic intervention whose stage is the head of a “gamer”, a collage of recycled parts that conform a human being, in the privacy of its room, who plays with Lara Croft, the feminist icon par excellence of the “game culture”.
GAME OVER at UWAGAME OVER at UWAGAME OVER at UWA
(1) Xibalba, the Mayan Underworld, was my subject for the big art intervention “Mexico in video-games, comics and films” with Art Interventions team for Isla del Emprendedor in summer’09. “XIBALBA-GAME OVER!” is just a little window to original Xibalba’s art intervention, a special collage for UWA, and my invitation to live the adventure!

Technique: mixed technique
*Most of the textures I’ve used about Tomb Raider are based in pictures-captures from the videogame I’ve taken while I was playing, others are images from different videos on YouTube, but some are based in TRU’s original artworks.