“A rose born from dragon’s blood”, by Noke (work in progress inspired in Saint George’s legend). Made with Blender 2.66 under Blender Internal Render and Ph CS5. CG design and photo-manipulation.
I can’t let go of my mind the concept of cyber-renaissance of ancient myths since I’m working with Morlita Quan in Tir Na Nog project. Maybe is because of this that this work in progress rose, inspired in Saint George’s legend, has a bit of cyber style…
Corolla of rose petals (by Noke; work in progress) Blender 2.66 under Cycles Render.
Made with Blender 2.66 and Ph CS5.
CG design and photo-manipulation.
Comic Girl, which was my first exposure in virtual worlds, is the cycle of love and breaking and running through seven phases: the illusion in the beginning to meet someone special, the passionate infatuation, the love more quiet and lodged, the doubt, the pain, the rupture of the heart and soul into mile pieces just after the break and the personal growth that means this process. The alternating phases often are like a roller coaster, not always linear, so the images were displayed as an immersive collage that flooded the virtual museum MKAC, where it was exposed from February to April 2009.
I captured as an experiment in documentary photography the seven stages of this cycle with the help of my webcam while holding “miles away” talks with who was then my boyfriend, being near and far at the same time.
Thus was focused from the female point of view, which did not stop the men who visited her feel also identified and reflected. Because love knows no gender.
In my own version of the idea of ‘what art wants,’ the end and fulfillment of the history of art is the philosophical understanding of what art is, an understanding that is achieved in the way that understanding in each of our lives is achieved, namely, from the mistakes we make, the false paths we follow, the false images we have come to abandon until we learn wherein our limits consist, and then how to live within those limits.
Alien Humanity artwork for the UWA Centenary 3D Art challenge it’s the conclusion part of a total of three immersive interventions concerned to our future evolution and the evolution of AIs (Artificial Intelligences) together with Future Communities (SL9B), the introduction part, and Lacrime nella Pioggia (Brera Accademy).
Inside an in-vitro conception between virtual and organic life mix, held by the trinity concept (organic, virtual and spiritual), Future Communities talks about the birth of a new community of transgenic human beings as a result of that one: the technohumans or replicants. Lacrime nella Pioggia follows, into one of those possible futures, the inner evolution and awakening of Bruna Husky, a replicant, in Madrid city on 2109. And Alien Humanity, inspired in a certain way in Mariko Mori‘s intervention Oneness, is concerned about what comes next, maybe at the end, that also can be a new bright beginning, closing the three parts with other in-vitro conception using in it an experiment based on empathy and mirror neurons to recreate in visitors a sense of calm and happiness.
What will you do if you became witness of a crime? It’s wrong or not to try to avoid the problem? If you had the opportunity to stop a murder, risking your own life, would you do it?
Murder, she wrote is my tribute to the mystery and detective culture and to those afternoons growing watching Angela Lansbury as Jessica Fletcher, the mystery writer become into an amateur detective.
I’ve mixed photo, draw (it has a part of other of my artworks: The SandMan, Olimpia) and digital art on it. The witness observing the murder is lost in the yellow, the main color in the picture, because yellow color can be bright as the sun, but can also be the color of the disease and the shock… depends on the tone. The murder scene is inspired in the last scene of the game Tomb Raider Legend.