The Robotic Wars

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The Robotic Wars at BURN2.
@noke 2012.

Central Archives of the United States of the Earth
(Mod. version)

File: #6B-138
ROBOTIC WARS
Keyworkds: Human Peace, Geneva Convention, coltan mines, Congo Crisis, Conspiracy Replicant, Lumbre Ras

Inspired in sci-fi disaster films of wars between humans and machines, this virtual artistic intervention for the BURN2 represents to be a recorded audiovisual piece related to the Robotic Wars of the “Central Archives of the United States of the Earth” mentioned in the book Tears in Rain, by Rosa Montero (international Spanish writer and journalist). In fact, as observes, we are playing the role of a copy-editors editing and preserving a part of the past inside a virtual reality displayer in Madrid 2109.

In the book, there’s a conspiration to break the peace between replicants and humans. Yiannis Liberopoulos, copy-editor of the “Central Archives of the United States of the Earth” and one of the main characters of the book, discovers that someone is hacking these files to change history to discredit replicants. So, we can’t know if what we are watching in this installation is a real recorded past scene of the Robotic Wars or if it’s a manipulated version.

ANIMAL ROBOTS and THE PRIM-PEOPLE

Robots are inspired in invertebrates as robotic space investigation ones as well as in Star Wars ones.

I’ve chose to use what I call “the prim-people” across TEARS IN RAIN project to represent the basic shape of humans, aliens and replicants (that have cat eyes as in Montero’s book) in the most simple unit of construction in virtual worlds. It’s other way to express evolution from simplicity to complexity inside the hole context of this cross-lands intervention.

Where and how to visit The Robotic Wars?

In the Rabit Hole island of Burning Man in Second Life until 4th of November. Landing point to The Robotic Wars:

*This exhibit grows each day, as a living organism, again playing over the concept of from simple to complex evolution, so visitors can follow changes each day.

**Recommended:

  1. Compatible viewer with mesh objects as Second Life last viewer and Firestorm
  2. Sky Settings: night and sunset
  3. To activate “Lights and Shadows” in Preferences/ Graphics/ Advanced

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Concept, design, modeling, lights and textures by myself except:

Textures: “BURN2 playa”, from Burning Man, street by Second Life’s Library and Tears of Steal’s “tile_rust_patches-im42”, from the Mango Project of the Blender Foundation.

Vehicles and bus stop, animations and scripts: open source repositories of Urban Blight Project (by Arcadia Asylum) and Second Life’s Library.

Additional information about the project

A spyVspy Aeon Production for MachinimUWA II

Based on the AI (artificial intelligence) concept, this story AIMS To give an idea of the viewer That world in BOTH IT Complexity in the most emotional, maybe That touches us most. What if we create Machines That Could reach the artificial intelligence and achievement of Understand emotions, how the machine would interpret Those emotions? Is This Our concern is the fear of what we create Will replace us at all? I do not know the answer, I will leave each one make your questions and conclusions.

One robot that denies it own origins, might be confusing for our understanding trying to imagine how a Machine would deal with feelings 🙂

I leave you with my last Machinima work made to enter the MachinimUWA II: Art of the Artists. A study done by 85% after effects surreal putting funds, giving the viewer a vision of another universe (maybe SL).

spyVspy Aeon.

* Sculpture “life” by Yabushka Loon
* “Kunst der fuge (art of fugue)” by Igor Ballyhoo
* “Cosmic Shower” by Merlino Mayo
* Xibalba – Game Over! by Noke Yuitza

Filmed at Insilico
Imagined by spyvspy aeon

Music: Orchestra by senseiced Jamendo.com
Background sounds: freesound.org & looperman.com

This work is under a creative commons lisence
Attribution – Noncommercial – no derivative works 3.0 Unported