30th, 10.30 a.m. Italy.
In the Brera Academy: Via Brera 28, Milan (Italy), into il Salone Napoleonico.
IN SECOND LIFE: http://slurl.com/secondlife/Imparafacile/97/134/22
Artwork: Lacrime nella pioggia, inspired in Lacrime nella pioggia by Rosa Montero
To have a better experience, try different Sky Settings in Second Life as: Bry’Oh Bluniverse.
There’s a part of us that reminds into cyberspace while we are “AFK”, and that part grows breaded by social techs. It’s our “ghost” conforming our virtual community footprint, a new kind of human heritage. But, how is this going to evolve in the future?
Lacrime nella Pioggia installation follows, into one of those possible futures, the inner evolution and awakening of Bruna Husky, a replicant, in the city of Madrid on 2109.
Lacrime nella Pioggia, the book of Rosa Montero that inspires this installation, is one of those big stories, on the line of Blade Runner and Ghost in the Shell, that can imagine a realistic future with sense, closer to our present time in the important debates of the life (rights, life and death, love, memory,…) probably because Rosa Montero, the author, it’s also a journalists and she has that clinic eye for the analysis. It’s also a story about an inner evolution, acceptation and conciliation of oneself held by it’s mean character, Bruna Husky.
It’s a rich and complex story, so here I’ve just done an approach to Bruna, to her evolution along the story. I have other 2 installations, small ones, based on the “story behind the story” of Lacrime nella Pioggia: Future Communities (for the SL9B) and Alien Humanity (for the UWA’s Challenge). The 1st one acts like a pre-story and the second concludes the circle.
Voice: The writer Rosa Montero puts the voice to 16 fragments of the book chosen for this installation by herself due it’s meaning
Fragments in Italian: Simona Scadellari, from Salani Editore
Models: Simba Schumann & Geigel (jjwilfred) Resident
Scripting: Rockerduck Bogdanovich
Sound: Imparacafile Runo
Sound effects: Storm Blauvelt
Thanks to the organization team composed by:
Special thanks to:
Rosa Montero, Simba Schumann, Pol Jarvinen, Simona Scadellari, Imparacafile Runo, Storm Blauvelt and Rockerduck Bogdanovich for the help to realize this intervention.
More information about the event IMMERSIVE WORL(D)S and the artists participating:
Blender 2.6, Photoshop CS5, Second Life 3D editor.
- Rosa Montero’s reading about Noke (nokeyuitza.wordpress.com)
- Noke’s reading about Rosa Montero (nokeyuitza.wordpress.com)
- Future Communities (nokeyuitza.wordpress.com)
- IF 2012 – Imagine the Future at the Accademia di Belle Arti di Brera, Milan (arklo.com)