Alien Humanity at UWA Centenary 3D Art challenge

Alien Humanity, by Noke Yuitza

“Alien Humanity”.
Photo manipulation and 3D design in virtual worlds.
Photoshop CS5, Second Life’s editor.
Concept, design and textures by myself (less original photographies of the faces and the textures of the ground and the sky).
© noke 2012

Alien Humanity artwork for the UWA Centenary 3D Art challenge it’s the conclusion part of a total of three immersive interventions concerned to our future evolution and the evolution of AIs (Artificial Intelligences) together with Future Communities (SL9B), the introduction part, and Lacrime nella Pioggia (Brera Accademy).

Inside an in-vitro conception between virtual and organic life mix, held by the trinity concept (organic, virtual and spiritual), Future Communities talks about the birth of a new community of transgenic human beings as a result of that one: the technohumans or replicants. Lacrime nella Pioggia follows, into one of those possible futures, the inner evolution and awakening of Bruna Husky, a replicant, in Madrid city on 2109. And Alien Humanity, inspired in a certain way in Mariko Mori‘s intervention Oneness, is concerned about what comes next, maybe at the end, that also can be a new bright beginning, closing the three parts with other in-vitro conception using in it an experiment based on empathy and mirror neurons to recreate in visitors a sense of calm and happiness.

All inspired by the book Tears in the Rain, by Rosa Montero, the anime Ghost in the Shell and Ridley Scott’s Blade Runner film.

VISIT ALIEN HUMANITY AT UWA Centenary 3D Art challenge HERE.

“Lacrime nella pioggia” inside the project IMMERSIVE WORL(D)S

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30th, 10.30 a.m. Italy.
In the Brera Academy: Via Brera 28, Milan (Italy), into il Salone Napoleonico.
IN SECOND LIFE: http://slurl.com/secondlife/Imparafacile/97/134/22
Streaming: http://www.livestream.com/libriamotutti

Escenario Tears in The Rain_006

Lacrime nella pioggia installation, Bruna Husky awakening.

Artwork: Lacrime nella pioggia, inspired in Lacrime nella pioggia by Rosa Montero

Download the first chapter here: Lacrime nella pioggia, Rosa Montero (preview) (©Rosa Montero, Salani Editore, 2012)

To have a better experience, try different Sky Settings in Second Life as: Bry’Oh Bluniverse.

Intro: 

There’s a part of us that reminds into cyberspace while we are “AFK”, and that part grows breaded by social techs. It’s our “ghost” conforming our virtual community footprint, a new kind of human heritage. But, how is this going to evolve in the future?

Lacrime nella Pioggia installation follows, into one of those possible futures, the inner evolution and awakening of Bruna Husky, a replicant, in the city of Madrid on 2109.

Concept:

Lacrime nella Pioggia, the book of Rosa Montero that inspires this installation, is one of those big stories, on the line of Blade Runner and Ghost in the Shell, that can imagine a realistic future with sense, closer to our present time in the important debates of the life (rights, life and death, love, memory,…) probably because Rosa Montero, the author, it’s also a journalists and she has that clinic eye for the analysis. It’s also a story about an inner evolution, acceptation and conciliation of oneself held by it’s mean character, Bruna Husky.

It’s a rich and complex story, so here I’ve just done an approach to Bruna, to her evolution along the story. I have other 2 installations, small ones, based on the “story behind the story” of Lacrime nella Pioggia: Future Communities (for the SL9B) and Alien Humanity (for the UWA’s Challenge). The 1st one acts like a pre-story and the second concludes the circle.

Special collaboration:

Voice: The writer Rosa Montero puts the voice to 16 fragments of the book chosen for this installation by herself due it’s meaning

Fragments in Italian: Simona Scadellari, from Salani Editore

Models: Simba Schumann & Geigel (jjwilfred) Resident

Scripting: Rockerduck Bogdanovich

Sound: Imparacafile Runo

Sound effects: Storm Blauvelt

Thanks to the organization team composed by:

Giovanni Dalla Bona (Libriamo Tutti), Giampiero Moioli and Stefania Albertini (Accademia di Belle Arti di Brera) and Simba Schumann (Arte Libera).

Special thanks to:

Rosa Montero, Simba Schumann, Pol Jarvinen, Simona Scadellari, Imparacafile Runo, Storm Blauvelt and Rockerduck Bogdanovich for the help to realize this intervention.

To Yoji and Filou.rod for the inspiring Neeloo Robot Women and  Robot Meditation Honda, from wich I took borrowed the eyelashes, that served to me to create my version of Bruna’s face.

More information about the event  IMMERSIVE WORL(D)S and the artists participating:

IMMERSIVE WOR(L)DS Poster of the event

IMMERSIVE WOR(L)DS poster.

Blender 2.6, Photoshop CS5, Second Life 3D editor.

Comunidades Futuras en el SL9B

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Future Communities by Noke Yuitza for the SL9B

Future Communities by Noke Yuitza for the SL9B

INTRO:

Hay una parte de nosotros que permanece en el ciberespacio mientras estamos “AFK”, y esa parte crece alimentada por las tecnologías sociales. Es nuestro “ghost” conformando nuestra huella virtual común, un nuevo tipo de herencia humana. Pero, ¿cómo evolucionará esta en el futuro?

Dentro de una concepción in vitro entre la vida orgánica y la virtual, y sostenida por el concepto de trinidad (orgánico, virtual, espiritual), “Comunidades Futuras” trata del nacimiento de una nueva comunidad de humanos transgénicos como resultado de aquella: los tecnohumanos o replicantes.

CONCEPTO:

El concepto original de Future Communities (Comunidades Futuras) está basado en Lacrime nella piogia, exposición que estoy preparando para el proyecto en Second Life de la Academia de Bellas Artes Brera sobre Lágrimas en la Lluvia (el último libro de la escritora y periodista Rosa Montero), y el anime Ghost in the Shell. De Lágrimas en la Lluvia, Future Communities coge la idea de los tecnohumanos, que son en cierta manera similar a los replicantes de Blade Runner, y de Ghost in the Shell, la idea del “espectro” virtual.

¿Cómo visitarla?

De momento, solo se puede visitar virtualmente mediante Second Life durante el SL9B en:

http://maps.secondlife.com/secondlife/DreamSeeker%20SL9B%20Nove/61/54/21

Más info pronto!

 

 

Future Communities

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Future Communities by Noke Yuitza at SL9B

Future Communities by Noke Yuitza at SL9B

INTRO:

There’s a part of us that reminds into cyberspace while we are “AFK”, and that part grows breaded by social techs. It’s our “ghost” conforming our virtual community footprint, a new kind of human heritage. But, how is this going to evolve in the future?

Inside an in-vitro conception between virtual and organic life mix, held by the trinity concept (organic, virtual and spiritual), “Future Communities” talks about the birth of a new community of transgenic human beings as a result of that one: the technohumans or replicants.

CONCEPT:

The original concept of Future Communities is based on Lacrime nella piogia, the exhibit I’m preparing for Fine Arts Brera Academy project in SL about Tears in the Rain (the last book of the Spanish writer and journalist Rosa Montero), and inspired in the anime Ghost in the Shell. From Lágrimas en la Lluvia, Future Communities takes the idea of the technohumans, that is in certain way similar to Blade Runner replicants, and from Ghost in the Shell, the idea of the virtual “ghost”.

Where to visit?

By the moment, just inside Second Life during the SL9B celebrations in:

http://maps.secondlife.com/secondlife/DreamSeeker%20SL9B%20Nove/61/54/21

MORE INFO SOON!