“Tir Na Nog” multimedia and CG art installation opens its portal gate in Galerie Artemis next tuesday

Tir Na Nog intivation to opening in Artemis

“You are heartly invited to the opening of the exhibition Morlita Quan and Noke Yuitza at the Artemis Gallery”, Duna Gant, CEO of Galerie Artemis.

Thunders and lightnings cross the dark gray sky when the storm rises the ship and breaks it as a nut. Men scream while waves eats them, in a blue hell of salt and water. But sometimes, if the Gods are pleased, the wild sea embrace the castaway in a peaceful hug to deep bottom of its bowels, where the cave is. Only the God of Water, Niska “The Mermaid”, can judge if the soul of a human being is worthy to cross the cave and find the portal gate to Tir Na Nog, the sacred land beyond the sea where the Gods of the Elements live…

Aloha castaway, I’m Niamh, the cyclop fish, “The Storyteller”. If your steps had drive you in front of me, it means that you are blessed by Niska and you can cross this gate. But be ready, cause my scales are telling me that soon something terrible is going to happen… And my scales never lie…

Tir Na Nog, Act I, introduction scene, Niamh “The Storyteller”, by Morlita Quan and Noke Yuitza.

Tir Na Nog (Act I, introduction scene) in Artemis Gallery

It’s a pleasure for Morlita and myself to invite you to come to the opening of Tir Na Nog (Act I, introduction scene) next tuesday at Artemis Gallery in Second Life. This installation in Artemis is the introduction chapter to our under construction CG cyberartistic project in LEA10. In Artemis Gallery we have the opportunity to show what Tir Na Nog will be and share it with you. We have transmuted the gallery into a cave under the sea. The structure of the gallery remains, but now is covered with some sea cyber-fauna and flora.

The chapter talks about the cave as a dimensions crossing, from our land to a magic island where the Gods of the Elements balance our world. In this part of the story the visitor, muted into the character of a castaway, needs to follow the path through the cave and introduce itself to Niamh to get Niska’s blessing to cross the gate.

Day: 16/ 04/ 2013
Time: 22.00h UCT (2.00 pm Second Life time, 23.00h Spain)
Location: Galerie Artemis in Second Life

What’s Tir Na Nog cyberart installation?

Tir Na Nog will be a surrealistic New Media Art installation based on ancient celtic culture, myths and history, mixed in a cyber renaissance concept, where we’ll create a new legend inspired in an impossible romance between the ethereal Dyu and the magic Niska.

It’s an immersive multimedia and CG art installation experience rendered in real-time using the 3D virtual world environment of Second Life, thanks to a grant for virtual land for media artists from Linden Endowment for the Arts (LEA) non-profits.

Some recommendations to follow to visit Tir Na Nog in Artemis

You need an avatar in Second Life to visit this installation in real-time. You can download Second Life here.

This installation uses ambient music and sounds, so please turn “sounds sim” and set “environment settings” in “Midnight”.

The tour is unidirectional. If you follow the arrows you will find the different levels:

  1. The tunnel
  2. The enter to the cave (where you can take the free gift)
  3. The octopus. Go up the stairs to the octopus level and take the teleport on the octopus eye.
  4. Niamh, the “Storyteller”. The goal: Touch the eye of the cyclops fish to speak with him. There are also 4 chairs situated around the “Storyteller” to wait to listen Niamh’s introduction. If you want to go back to the enter, just take the “Multi Teleport” located near the fish

We would like to thank Duna Gant for invite to us to do this part of our project in Artemis, and we hope you enjoy!

Please, subscribe to our blog in Blogger to follow Tir Na Nog project.

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Monday 12, opening of “Lacrime nella Pioggia” at Imparafacile Land in Second Life

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Lacrime nella Pioggia in IMPARAFACILE Land, Madrid 2109 01

Lacrime nella Pioggia in IMPARAFACILE Land. Stage 02: Lacrime nella Pioggia (Madrid 2109), Fagment 16.

LACRIME NELLA PIOGGIA, New Media Art installation

Inspired in Tears in Rain, by Rosa Montero

It’s a pleasure to invite you to the official opening of Lacrime nella Pioggia, the summary version of my virtual art installation Tears in Rain, based in Rosa Montero’s book Tears in Rain, and that will count with the presence of Rosa Montero as her main character, Bruna Husky. It will be at IMPARAFACILE land, virtual space of the Italian readers group Libriamo Tutti in Second Life:

Preview on 27 October inside the Sanremo’s e-Book Festival
November 12, official opening at 21:00 h UTC (22:00 h Italy and Spain; 13:00 h Los Ángeles, USA, official Second Life time).
Landing Pointhttp://maps.secondlife.com/secondlife/Imparafacile/134/79/1519

For information in-world, contact Simba Schumann or Maryhola McMillan.

Addicional information:

Después del fin del arte

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Lacrime nella pioggia, Fragmento final 01a (Accademia di Belle Arti di Brera in Second Life)

“Lacrime nella pioggia” – Fragmento final 01.
IMMERSIVE WORL(D)S project.
Accademia di Belle Arti di Brera in Second Life.
© noke 2012

Lo que vemos hoy día es un arte que busca un contacto más inmediato con la gente de lo que permite el museo… y el museo a su vez se esfuerza por acomodarse a las inmensas presiones que se le imponen desde dentro y fuera del arte. Entonces, tal como lo veo, nosotros somos testigos de una triple transformación- en el hacer arte, en las instituciones del arte, y en el público del arte-.

A. Danto, Después del fin del arte: el arte contemporáneo y el linde de la historia. Barcelona, Paidós, 1999, P. 193.

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