The Robotic Wars

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The Robotic Wars at BURN2.
@noke 2012.

Central Archives of the United States of the Earth
(Mod. version)

File: #6B-138
ROBOTIC WARS
Keyworkds: Human Peace, Geneva Convention, coltan mines, Congo Crisis, Conspiracy Replicant, Lumbre Ras

Inspired in sci-fi disaster films of wars between humans and machines, this virtual artistic intervention for the BURN2 represents to be a recorded audiovisual piece related to the Robotic Wars of the “Central Archives of the United States of the Earth” mentioned in the book Tears in Rain, by Rosa Montero (international Spanish writer and journalist). In fact, as observes, we are playing the role of a copy-editors editing and preserving a part of the past inside a virtual reality displayer in Madrid 2109.

In the book, there’s a conspiration to break the peace between replicants and humans. Yiannis Liberopoulos, copy-editor of the “Central Archives of the United States of the Earth” and one of the main characters of the book, discovers that someone is hacking these files to change history to discredit replicants. So, we can’t know if what we are watching in this installation is a real recorded past scene of the Robotic Wars or if it’s a manipulated version.

ANIMAL ROBOTS and THE PRIM-PEOPLE

Robots are inspired in invertebrates as robotic space investigation ones as well as in Star Wars ones.

I’ve chose to use what I call “the prim-people” across TEARS IN RAIN project to represent the basic shape of humans, aliens and replicants (that have cat eyes as in Montero’s book) in the most simple unit of construction in virtual worlds. It’s other way to express evolution from simplicity to complexity inside the hole context of this cross-lands intervention.

Where and how to visit The Robotic Wars?

In the Rabit Hole island of Burning Man in Second Life until 4th of November. Landing point to The Robotic Wars:

*This exhibit grows each day, as a living organism, again playing over the concept of from simple to complex evolution, so visitors can follow changes each day.

**Recommended:

  1. Compatible viewer with mesh objects as Second Life last viewer and Firestorm
  2. Sky Settings: night and sunset
  3. To activate “Lights and Shadows” in Preferences/ Graphics/ Advanced

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Concept, design, modeling, lights and textures by myself except:

Textures: “BURN2 playa”, from Burning Man, street by Second Life’s Library and Tears of Steal’s “tile_rust_patches-im42”, from the Mango Project of the Blender Foundation.

Vehicles and bus stop, animations and scripts: open source repositories of Urban Blight Project (by Arcadia Asylum) and Second Life’s Library.

Additional information about the project

Future Communities

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Future Communities by Noke Yuitza at SL9B

Future Communities by Noke Yuitza at SL9B

INTRO:

There’s a part of us that reminds into cyberspace while we are “AFK”, and that part grows breaded by social techs. It’s our “ghost” conforming our virtual community footprint, a new kind of human heritage. But, how is this going to evolve in the future?

Inside an in-vitro conception between virtual and organic life mix, held by the trinity concept (organic, virtual and spiritual), “Future Communities” talks about the birth of a new community of transgenic human beings as a result of that one: the technohumans or replicants.

CONCEPT:

The original concept of Future Communities is based on Lacrime nella piogia, the exhibit I’m preparing for Fine Arts Brera Academy project in SL about Tears in the Rain (the last book of the Spanish writer and journalist Rosa Montero), and inspired in the anime Ghost in the Shell. From Lágrimas en la Lluvia, Future Communities takes the idea of the technohumans, that is in certain way similar to Blade Runner replicants, and from Ghost in the Shell, the idea of the virtual “ghost”.

Where to visit?

By the moment, just inside Second Life during the SL9B celebrations in:

http://maps.secondlife.com/secondlife/DreamSeeker%20SL9B%20Nove/61/54/21

MORE INFO SOON!